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THE PATHS LEADING UP
The Shadows is a 21st century Shifter roleplay that is centered around an underworld of crime, betrayal, and heartache. It is mostly controlled by those in the prime of their life; the teenagers. THey have formed what the police refer to as gangs, but the teenagers see them more as organizations. For the longest time, only two gangs roamed the street; those from skid row. These were the Assassians, run by Blaze, and the Thieves, run by Alex. But there has been turmoil on the rich side of town; something is amiss, and from the ashes is rising a third group, seeking power and complete domination. Can they be stopped in time, these cursed priveleged souls?
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Characters (1 sub-board) Post new characters here to be accepted. When they have been accepted, they will be moved to the accepted characters sub-board. Moderators: F L A M E, M A T R I X, |K|o|y|a|m|i|
Character Logs (3 sub-boards) So you don't have to keep going back to check your joining post, you may post all your characters here. Please, only one thread per member. Moderators: F L A M E, |K|o|y|a|m|i|, M A T R I X
Warehouse (1 sub-board) A big, rarely used building. Boxes upon shelves of boxes and equipment are stored here year-round. A back door opens up on to a back delivery road.
Subway Tunnel A utility alcove in the yellow line tunnels. Accessible by the subway itself, or by a lose ventilation grate that lets out into a back alley. The dark space is furnished with wooden crates and boxes to sit on, and littered with trash.
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Fairgrounds (1 sub-board) Only open during the summer, the small city carnival ground is filled with game stands, platform rides, and arcades. Every now and then, a city security guard will come to check the grounds for any unauthorized activity.
Museum of Natural History (1 sub-board) This musuem is a popular place for college students and rich people to visit. It is known for great artifacts, but the chance of getting your bag snatched is very likely since the thieves like to study up on their history as well from time to time.
Old Bar An abandoned bar and night club on a city side street. Inside are tables and chairs, a small stage, a bar, and a few back rooms. The front windows and door have been boarded up, but aback door has been picked open.
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Drainage Sewer The underground water drainage system for the city, that eventually opens out into the harbor. A wide sidewalk square is accessible by a manhole in a back alley. Other manholes let into the sewer in other places.
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Junkyard (2 sub-boards) Towers of trash, from recycled scraps, to old cars, to busted appliances, A tall chain-link fence topped with barbed wire runs the perimeter, but there's a small hole toward the back that can be used for getting in.
Candlestick Cemetery (1 sub-board) This burial ground hasn't been used for years, and cobwebs have grown on the gates, adding to the spookiness. Many tombstones cast long, evil shadows that glow in the full moon. There's an enemy behind every tree...
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Uptown (Conmen Gang)
Parker Mansion Purposefully placed at the center of the rich people, this mansion is the brains of the operations.
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"Raise Hell" Night Club Need a drink? Dance away your sorrows? Come here precious, though you'll probably get cheated on your way in.
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Yacht CLub Come one, come all, see the pretty boats! Get invited in, get drunk, and get thrown overboard as a joke!
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"The Escape" Amusement Park Need to go for a joy ride? Try the coasters here. They're known to knock your socks off (and feet with them.)!
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Town
Town Center The town center holds most of the area's attractions. A large mall hosts a movie theater, shops, and plenty of fun. Opposite the shopping mall is the town square, with a few small restaurants, the post office, community center, and the school.
Sunset Hotel (4 sub-boards) Sunset Hotel is a luxurious hotel where your character can come to spend the night away from home. They have a pool, restaurant, arcade, and more...
County Hospital (1 sub-board) Get hurt in a fight as a shifter? Come here, and they'll patch you up. They have a special unit just for shifters. This is also where you come to birth your children.
School (5 sub-boards) The High School for The Shadows' rp setting. 45 minute periods a day, 8 periods. The first bell rings at 8:30, and school lets out at 3:10.
Syarna Mountains The Syarna Mountains were so named by an old Indian Tribe that used to reside there. Mountain climbers are challenged by the steepness of the slopes, but beware, many have died from the great heights, and the legend of the great Lyar, a huge mountain bear, is blamed for all of the fatalities.
Lake Quato Sparkling waters swirl in a large odd shaped lake, home to many small fish and minnows. A dock juts out from the side with creaky supports, and is quite a romantic and lonely spot. Beware of the ancient boards, they could break at any moment. A few benches also surround the lake.
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Fork in the Road This spot is at the edge of town, very remote and alone. Shifters can come here to think or be isolated... But this place can also be a battleground or a spot to settle disputes, right outside of the city police limits, so the rules here can be stretched and bent...
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